Rank: Junior Member
Joined: 11/7/2014(UTC) Posts: 12
I admit my ignorance on this (and many other) subjects but would I be correct in saying that the new mesh tools in FX are more of an artists tool than a mechanical engineers tool. I struggle with understanding why not only in Shark but also in other programs, why engineers would use these tools instead of solids or regular surface tools. If I am correct the new mesh tools are organic modelling tools and engineers mainly work with fixed angles and surfaces, the mesh way seems far more time consuming and a lot harder on computer resources? A good example would be the coffee cup that Tim did as or the knife handle that Nick did, while I was watching the demo's I was thinking to myself that both objects could have been created faster and more precisely with either solid or regular surface techniques? Please understand that this is not criticism but confusion!
Rank: Senior Member
Joined: 2/2/2007(UTC) Posts: 245
Mesh, SubD and SubD to NURBS tools are there to add to the selection of available tools for designers to achieve the form they are looking for rather than the form their CAD system will allow them to create, they are not there to supplant existing tools There are some shapes which are extremely difficult / impossible to create using traditional solid and surface modelling techniques, particularly if you are looking for a tangent / curvature continuous result with no degenerate points. The knife handle tutorial is a good example of these types of forms, hence why i chose it, as I don't believe this form could have been created more quickly using traditional methods whilst ensuring a watertight, tangent and curvature continuous result with no degenerate points. Hope this clarifies what they are there for? All the best Nick
Rank: Junior Member
Joined: 11/7/2014(UTC) Posts: 12
Sure did clear it up Nick, thanks, guess my confusion is coming from the fact that Shark is advancing from a regular cad/modelling program into a more advanced design program.
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