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UpTheHill  
#1 Posted : Saturday, October 1, 2011 3:17:15 PM(UTC)
UpTheHill

Rank: Junior Member

Joined: 7/21/2011(UTC)
Posts: 1

Hello, first time poster here. I got Shark FX v7 for product design work; I just realized that I could use it to model interior lighting (I think). I'm only concerned with planning artificial lighting for a space, not natural lighting.

My problem is "how do I start?" Shark's Architectural tools seem like overkill for this job. I want to build a stage set, not an actual building. I'm only interested in the surfaces--don't understand enough about Surfaces to know if that would be a good approach. At this point I'm using solid primitives--thin slabs representing walls, ceiling and floor.

Is there a better way to do this than using solid primitives?

Thanks,
Ned
jol  
#2 Posted : Sunday, October 2, 2011 2:20:10 AM(UTC)
jol

Rank: Senior Member

Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
no - that's a good path

perhaps download the v8 beta

start with a block - and use the awesome new push-pull tool to make your life easy

alternatively, the local face tools would be your choice

good luck
la mouche  
#3 Posted : Sunday, October 2, 2011 2:40:46 AM(UTC)
la mouche

Rank: Senior Member

Joined: 3/14/2007(UTC)
Posts: 757

Salut,

mmhh... yes ...

read the manual, watch the tutorials and tips section.

good luck

Antoine
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