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Darth  
#1 Posted : Saturday, February 16, 2013 11:31:22 AM(UTC)
Darth

Rank: Junior Member

Joined: 1/19/2013(UTC)
Posts: 18

I have a 3D model .5 thick that has edges chamfered and I am trying to "grind" off the top of one corner.

I have tried to make a solid with a reverse curve that I can move into my model and subtract it, but after tilting it up and moving it into and over my model, it gets all screwed up and doesn't come out right. Is there another way of doing this? I tried to find a tutorial that showed this but I couldn't find any.

In the attached file, the upper right corner where I want to modify.:confused:

ViaCad v8
WinXP sp3
File Attachment(s):
headlight bezel.vc3 (223kb) downloaded 4 time(s).

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jb2953  
#2 Posted : Sunday, February 17, 2013 8:32:00 PM(UTC)
jb2953

Rank: Junior Member

Joined: 6/3/2011(UTC)
Posts: 24

Can you draw a line in the area where you want the radius

Jim
Darth  
#3 Posted : Tuesday, February 19, 2013 4:29:01 PM(UTC)
Darth

Rank: Junior Member

Joined: 1/19/2013(UTC)
Posts: 18

I don't want to radius. I want to Kind of chamfer the upper right corner without changing the bottom surface.
The trouble is the adjacent edges are already chamfered. In real life I take the object and grind off the upper surface of the corner.
jb2953  
#4 Posted : Tuesday, February 19, 2013 7:50:51 PM(UTC)
jb2953

Rank: Junior Member

Joined: 6/3/2011(UTC)
Posts: 24

Is this what you want
File Attachment(s):
headlight bezel.slt (175kb) downloaded 4 time(s).

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zumer  
#5 Posted : Wednesday, February 20, 2013 3:44:46 PM(UTC)
zumer

Rank: Senior Member

Joined: 11/4/2007(UTC)
Posts: 515

Was thanked: 1 time(s) in 1 post(s)
Have you tried a vertex blend on the corner? If you want a planar chamfer, draw a triangle between the points you want to 'grind' to. Make a cover surface of the triangle, extrude the cover as solid and subtract it from the bezel.
Darth  
#6 Posted : Thursday, February 21, 2013 9:22:12 AM(UTC)
Darth

Rank: Junior Member

Joined: 1/19/2013(UTC)
Posts: 18

Originally Posted by: jimb Go to Quoted Post
Is this what you want


Dont see any difference.
Darth  
#7 Posted : Thursday, February 21, 2013 10:28:28 AM(UTC)
Darth

Rank: Junior Member

Joined: 1/19/2013(UTC)
Posts: 18

Originally Posted by: zumer Go to Quoted Post
Have you tried a vertex blend on the corner?


Can't find "vertex blend"
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