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I am looking for a tutorial that will show the steps to design from scratch in 2D, then to surfaces and then to solid. In other words, other than solids natives.
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Salut, an advice if you are a beginner: you must allways solid model, if you can in relation to your forms. Work surfaces and solid stitching requires excellent modeling discipline. Indeed, it does not support any opening, tear, inaccuracy. Antoine
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Sounds like Blender and FSDS. Blender had snaps but not FSDS. So I know. Zoom in to the maximum just to see properly.
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ok, I'll do a video tonight, for demonstration ;) Antoine
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a video with surfaces to solids.
If you want, i can another.
http://screencast.com/t/tqwUpMnSx8l Antoine
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Thank. I worked through the tutorial. This is what I was looking for. Sometimes you want something that is a bit complicated for solids.
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Johan. As Antoine has hinted, it's usually best if you can model straight from some kind of solid. Some advice that I have taken on board about 3D modelling, is that of carving away sections from a base shape in order to 'reveal' your creation, in a similar way to how you would engineer a piece of stock material, in say a milling machine. In ViaCAD Pro you can use curves, solids and surfaces to split and trim bits off base solids and base surfaces to rapidly make complicated shapes, which can then be used as cutting tools to help achieve your design goals. I think you do already know this, but I believe it's worth mentioning because it is a powerful way of working to make an intrinsically flawless object. Martin.
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Originally Posted by: la mouche Nice, it is interesting to see a different workflow. To create the same basic shape I would have created arcs and not had the flexibility you built into it with the splines. Thank you for sharing!
-dale
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