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ZeroLengthCurve  
#1 Posted : Tuesday, February 4, 2014 3:53:13 PM(UTC)
ZeroLengthCurve

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Joined: 5/15/2008(UTC)
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I seem unable to create:

-- Arrays of an original, placement being at wherever I click as snap locations

-- Associativity between the copies and the source.

If I could do that, then it would be possible to later on change the size of structural supports.

In the making of the arrays, say, for a profile of a T beam, I'd like the web to radiate outward, from the flange. I'd like to be able to offset the initial two curves, end up with 4, and create two surfaces, one being the web, the other the flange.

Then, I'd thicken the surfacess. At each deck level, I'd have a source/temeplate that is not actually part of the geometry, but it would exist as a per-deck source which I could modify. The idea is that I may need to modify beams and girders for a particular deck, but not others.

Also, it would be nice if the base of the web could be locked so that if resized by the source, the flange would move with it, taking the surfaces along the expansion/resizing dirrection.

Currently, I have maybe 9 girders per deck, 5+ decks, and 15 zones. As for beams, around 3-5 per deck, 5 + decks, 15 zones. Yes, it's a lot of parts/geometry. I can, for expediency, lasso the endpoints and move the girders and beams as necessary.

Maybve I'm not thinking this through? Should I create a "part". I still do not see parametric capability. Not that I thought there would be in SLT. Is Linear Array only available in SFX? I see the help file for it in SLT's Help folder, but no icon for it on the menu.

Path Duplicate and Polar Duplicate exist on the menu and shortcut icons. They do not produce associative duplicates. At least, not on my computer.

Linear Array, in SLT 8, exists on the icon palette, but not on the menu... Also, it, too, does not create associative duplicates.

I will rexplore the .pdf to find out about "duplicate with history", which is eluding me on SLT.
ZeroLengthCurve  
#2 Posted : Tuesday, February 4, 2014 9:41:09 PM(UTC)
ZeroLengthCurve

Rank: Senior Member

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By George, I think I've GOT IT!

See photo attached.

I did not at first want to do it this way, but on a lark or by happenstance, I subconsciously was after something else and this hit me right in the face. I think it is my solution, avoids trimming, no need for mirroring, and should speed things up DRAMATICALLY!!!!!

-- Project the profile onto the surface
-- build between the lines the surfaces making the web and flange
-- use the solids tool One Rail Sweep Surface to project the surface along a path.

Strangely, when the sweep path was well outside of the surface holding the projected curve, the flange was auto-created as I subconscioiusly hoped. When I swept the web, it originated at the rail sweep path's origin, not on the inside face of the surface.

So, using the Gripper, I moved the negative side control point inboard, and at a certain point, the web auto relimited and, now, ALL seems well. (Not counting the desire to have one T be the master for all on its level.)

This is a major leap forward.

The upper anndd lower upright "T" stiffener are what I originally started with.

I used to create a "stick" stiffener, then one-rail-sweep to object the curve, and then thicken that swept surface. But, sometimes, doing things to solids, such as triming them or relimiting in some weird ways takes away the ability to edit the thicknesses in the Inspector, tho it would be possible to use the thicken tool to re-limit the thickness.

But, using a profile with two lines for the web and two lines for the flange means I can adjust thickness by rescaling, or by sliding the web and flange control points up, down, left, or right, and do it with multiple stiffeners if I orient and view-filter the model conveniently.


The middle, inverted T is the actual stiffener profile orientation.

Not apparently visible is the fact that there are two webs and two flanges. The superimposing w & f are there to satisfy me that the profile's shape would remain true once swept from the port-side surface.

Looking at the second photo, you can imagine my satisfaction with this approach because even though I move the control points of the starboard (original surface, basis for the mirrored, port side surface), the curves on (I did not "embed" them "in", just projected onto) the surface automatically/associatively reposition.

If you're designing yachts, dinghys, skiffs, pontoons, or other craft, this might be really useful to you.

What would be really nice would be to drag/copy downward the red profile (inverted "T") and create new, associative, self-limiting beams without having to make all-new web/flange surfaces that would need to be created repetitively.
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ZeroLengthCurve  
#3 Posted : Tuesday, February 4, 2014 9:54:14 PM(UTC)
ZeroLengthCurve

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Take note: if the sweep curve is not in the correct location for the resulting solid from sweep you THINK your're producing, you may need to change the y-position on either side of the sweep line/curve.
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