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Andusan  
#1 Posted : Wednesday, July 2, 2008 11:26:09 AM(UTC)
Andusan

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Posts: 90

What the hack, a new thread;-)

building vehicles in Viacad !
this one is so...ready for production;-)!!
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ttrw  
#2 Posted : Wednesday, July 2, 2008 11:49:28 AM(UTC)
ttrw

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Oh Corien! That's gorgeous!!!! :D :D :D
Tim Olson  
#3 Posted : Wednesday, July 2, 2008 11:57:26 AM(UTC)
Tim Olson

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Andusan wrote:
What the hack, a new thread;-)

building vehicles in Viacad !
this one is so...ready for production;-)!!



WOW...Love it!

Tim
Tim Olson
IMSI Design/Encore
jol  
#4 Posted : Wednesday, July 2, 2008 12:00:10 PM(UTC)
jol

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Yep .. your images are very imaginative and charming !
jlm  
#5 Posted : Wednesday, July 2, 2008 12:26:24 PM(UTC)
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Great toy story, modeling and rendering...
it could be a good advertising for the software !
JL
ttrw  
#6 Posted : Wednesday, July 2, 2008 2:38:14 PM(UTC)
ttrw

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jlm wrote:
Great toy story, modeling and rendering...
it could be a good advertising for the software !


And a good way of lining up software partnerships too? Modo for one?
Andusan  
#7 Posted : Wednesday, July 2, 2008 3:55:39 PM(UTC)
Andusan

Rank: Member

Joined: 7/31/2007(UTC)
Posts: 90

....very much guys,
glad you like this rope-Dancer !

Viacad and Modo make a nice combination for me..
but i have to add here that the .obj files comming out of
viacad are not always very workable once imported in Modo

So sometimes i have to use MoI as a iges to obj converter.
and even MoI makes a mistake once in while;-)

So..the right conversion-method for transporting a model succesful between
applications...remains a very
delicate step !
ttrw  
#8 Posted : Wednesday, July 2, 2008 4:20:59 PM(UTC)
ttrw

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Interesting- because I've found that importing OBJ files into Cheetah3D has given me a few headaches- mainly with flipped normals, but I have had no problem importing from VC into Autodesk 3DS Max.
ttrw  
#9 Posted : Thursday, July 3, 2008 7:16:29 AM(UTC)
ttrw

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Hmm- I'm slowly changing my mind, as I too have been running into some new problems. :confused:
ttrw  
#10 Posted : Thursday, July 3, 2008 2:42:21 PM(UTC)
ttrw

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Corien, I seem to be having better success now (fingers crossed).

I'm;

1. Exporting from VC as an OBJ file

2. Importing into 3DS Max as OBJ

3. Exporting from 3DS as a 3DS file

4. Re-importing as 3DS file. (Now I can explode faces, and apply textures as if the model was originally built in 3DS).

Perhaps the same behaviour is possible in Modo?

Tom
Andusan  
#11 Posted : Friday, July 4, 2008 10:49:06 AM(UTC)
Andusan

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Joined: 7/31/2007(UTC)
Posts: 90

Thank you for these tips.

i will soon let you know, i hope;-)
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