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Distant Light positioning on a "circular orbit" (#1608)
Rank: Member
Joined: 7/9/2007(UTC)
Posts: 35
I find it extremely hard to position a Distant Light source in 3D space. I would like you to consider this great idea (or tell me if it isn't): When placing a Distant Light I want parameters that defines a circular orbit diameter and orbit centre, and also 1 angle for position of light source on the circular orbit. I would want the light to point at orbit centre and possibly be able to define the angle for the orbit plane. In my mind this would make it easy to try out different light settings. I would call it Moon Light
Rank: Senior Member
Joined: 3/15/2007(UTC) Posts: 284
Was thanked: 3 time(s) in 3 post(s)
I do agree with you that it is now somewhat awkward to adjust lighting. If you "show points" you can move the light around an object (or wherever it is pointing) which makes life a little easier. Have you or anyone else seen a really nice interface for lighting from another program? Defining angles doesn't really appeal to me. What I would like is to be able to select preset "stages" from an "environments" selection in the render library. From there we should be able to manipulate them or save them. The reason that I want "stages" is that there are lighting conventions that would satisfy me for many of my presentations. I frequently want the designs that I am presenting to be lit exactly the same so that I can compare the designs. But, the default environment is lacking. Later for final renderings I can tweak. A book like "(digital) Lighting and Rendering" by Jeremy Birn would be a great place to start for standard environments. Best, Art Macintel Shark FX
Rank: Member
Joined: 7/9/2007(UTC)
Posts: 35
I see what you mean. What if you think of your light set-up as a room, readily rigged with your favourite lights which you can choose to turn on and off. Then you put (import) your objects into that room.
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Distant Light positioning on a "circular orbit" (#1608)
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