Originally Posted by: murray ...I'd be really interested to see how you'd use the tools to create something original instead of reverse-engineering existing shapes...
I often visualize ideas. Sometimes I have either simple drawings or very uncomfortable references and I have to grab the idea of the author and visualize the object in 3D space.
The choice of software is the choice of convenience. It depends on the object, what software I use.
The most common workflow in CG industry is
zBrush --> Retopology --> 3DMax(Maja, Blender, Silo etc...)
The creators of hard surfaces props often choose
3D-Coat --> Retopology --> SubD...
SubD has a small number of control points. It is very easy to control and quickly change the geometry. Used computer resource is minimal. Some models do not exceed 100 polygons.
CAD surface modeling is a bit similar to mesh polygonal modeling.
I know only few conceptual designers(game, animation, VR etc...) who use Fusion360 or MOI.
SharkCAD is an engineering software for any practical tasks like
woodworking, casting etc... But VC/Shark are rather unpredictable, difficult and clumsy for conceptual design.
Edited by user Thursday, May 30, 2019 1:25:55 PM(UTC)
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