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magicart  
#1 Posted : Friday, August 10, 2018 12:45:37 AM(UTC)
magicart

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This feature is one of a greatest ideas in Fusion 360. You can start modeling with or without capturing the history. In Shark pro the majority of bugs is connected with ""links" shown in a history tree. Right now it's necessary to "break links" every 30 minutes to avoid most of bugs. If we could choose, do we want to capture history or not it would be a great feature in Shark Pro and 80% of bugs would vanish.


Magicart
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jlm  
#2 Posted : Friday, August 10, 2018 3:20:44 AM(UTC)
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Originally Posted by: magicart Go to Quoted Post
In Shark pro the majority of bugs is connected with ""links" shown in a history tree.
Magicart


I agree with you, it is impossible to work on complex models with full history.
But breaking links is a big loss for future modifications...

My workaround is to split the construction into several layers, each one keeping its own history :

For EACH solid part :
1- One layer for geometry, line, curves, splines...
2- One layer for construction surfaces (when needed)
3- One layer for "basic" solids = all solids built with tools BUT no boolean, no blend...
4- One layer for complete solids = elements from "basic" layer copied and pasted to this layer to perform booleans, blends and any finishing details that can't be done before.

Everytime the solid on the last layer breaks, I can rebuild it in a few minutes from the other layers.

Other rule : always "save as" another file and remove links before doing MTS.

This may sound difficult, some of my files have hundreds of layers... but this way I can re-use files I did 15 years ago (with shark's ancestor).

Improving the links and history for me would be the top priority.
I'd love to have less layers and continuous history...

With perfect history (including links to MTS), Shark FX would be the best modeling software in the world!

JL
magicart  
#3 Posted : Friday, August 10, 2018 5:06:36 AM(UTC)
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Hi JL,
You're right! For many users the history tree is necessery, that's why I mentioned this feature would be optional. Personally I've been using "History tree" maybe 20 times during my long experience with shark. Once I create the model there is no need to rebuild it again fastly. For me the bugless "Undo" command is more useful than "history tree". The problem is both of this features doesn't work properly - we know that, we accept that, because Shark is still the most friendly CAD/CAM software in the world.

P.S.

MTS works only on windows machines. For Mac MTS is totally useless - 90% of my models generate an error during MTS. I'm bit annoyed that spatial haven't fixed it yet...


Magicart

Edited by user Friday, August 10, 2018 5:11:12 AM(UTC)  | Reason: Not specified

Antoine  
#4 Posted : Sunday, August 12, 2018 8:40:30 AM(UTC)
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Quote:
MTS works only on windows machines. For Mac MTS is totally useless - 90% of my models generate an error during MTS. I'm bit annoyed that spatial haven't fixed it yet...


+1
Todd Quinlan  
#5 Posted : Monday, August 13, 2018 11:24:49 AM(UTC)
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I will pass this feature request onto Tim.
Todd Q
CAD Support Specialist
Encore Software/ IMSI Design
murray  
#6 Posted : Monday, August 13, 2018 5:15:03 PM(UTC)
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What are the bugs caused by links/history/associations that you're experiencing?
jlm  
#7 Posted : Friday, August 17, 2018 2:31:52 AM(UTC)
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Originally Posted by: murray Go to Quoted Post
What are the bugs caused by links/history/associations that you're experiencing?


With simple solids everything works fine...
For complex files (real life product design for production), many bugs have been solved recently (precise curves failures...).
Thanks Tim !

But... modifying a Solid linked to 2D views is still a pain.
Most of the bugs have been listed long ago in the 2D section of this forum by Antoine, and by many others.

JL
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