Rank: Senior Member
Joined: 3/21/2017(UTC)
Posts: 957
Thanks: 46 times Was thanked: 322 time(s) in 214 post(s)
Evening all,
I have a mesh which I've created in Topogun 2, so it's a nice quad mesh. I've added images below. My question is, when I use mesh to subd, I get the second attached image, what is causing it to 'split up' the surfaces as shown? Is there a way to create a nice full 'clean' surface here?
File Attachment(s):
FULL BLADE.zip
(271kb) downloaded 4 time(s). UGMENTALCASE attached the following image(s):
Quad Mesh -1.jpg
(288kb) downloaded 8 time(s). Mesh to NURB -1.jpg
(54kb) downloaded 9 time(s). You cannot view/download attachments. Try to login or register.
Rank: Senior Member
Joined: 4/17/2015(UTC)
Posts: 256
Location: Berlin
Thanks: 17 times Was thanked: 72 time(s) in 51 post(s)
SharkCAD like a simple mesh. Ideally with not subdivided clean quad topology. Your simple model has an unreasonably complex mesh. Here 10-20 polygons are enough. In this case, Shark calculated correctly.
digitalphaser attached the following image(s):
sd.jpg
(101kb) downloaded 1 time(s). You cannot view/download attachments. Try to login or register.
Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 503 time(s) in 353 post(s)
>>so it's a nice quad mesh.
It looks like some of the quads have collapsed edges. Plus some of the quads have flipped normals.
Do you have any control in Topogun to refine this area into smoothly flowing quad paths?
Tim
Tim Olson attached the following image(s):
flip.png
(412kb) downloaded 8 time(s). You cannot view/download attachments. Try to login or register.
Tim Olson IMSI Design/Encore
Rank: Senior Member
Joined: 3/21/2017(UTC)
Posts: 957
Thanks: 46 times Was thanked: 322 time(s) in 214 post(s)
Hi Tim, You can manually delete the points and put in new edges. So when you subdivide it goes a bit made, like you can see. So you can go in and edit. Thought I ran a repair on this mesh! Obviously not! :-)
Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 503 time(s) in 353 post(s)
>>Thought I ran a repair on this mesh!
Same here. I'm looking now into why the flipped normals were not repaired.
Tim
Edited by user Friday, March 30, 2018 11:07:45 AM(UTC)
| Reason: Not specified
Tim Olson IMSI Design/Encore
1 user thanked Tim Olson for this useful post.
Forum Jump
Punch! CAD
ViaCAD & Shark
- News and Announcements
- General
- 2D Drafting
- Surface Modeling
- Solid Modeling
- Subdivision Modeling
- Rendering & Display
- Import/Export
- Tips and Tutorials
- Suggestions
- Gallery
- PowerPack
- Punch Lounge
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.