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Antoine  
#1 Posted : Tuesday, August 29, 2017 3:17:18 AM(UTC)
Antoine

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Hello Tim and co,

I notice that the reflections are not correct on my model, with Keyshot.

My question: is there a way with SharkCad pro, for correct the uv? With the Powerpack module? and how?

See my demo plz: https://www.screencast.com/t/Yxex0WIl

Thank you for your answer.

Antoine

Edited by user Tuesday, August 29, 2017 3:20:34 AM(UTC)  | Reason: Not specified

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Antoine  
#2 Posted : Wednesday, August 30, 2017 3:41:54 AM(UTC)
Antoine

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Here is a correct result with a good interpretation of reflections.

It was a friend who did it to me, he corrected the UV with the software: UVLayout

Tim?

I tried the bending, bending contnuity. But without success.

Could you stp give us a tutorial?

Thank you.

Antoine
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Tim Olson  
#3 Posted : Wednesday, August 30, 2017 11:07:54 AM(UTC)
Tim Olson

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>> is there a way with SharkCad pro, for correct the uv?

The KeyShot Live Linking interface sends vertex, normal, triangle data. No UVs are shared.

Our OBJ export has an option to share UV data. However this generates UV data per NURB face. Each face is defined by a unique NURB with it's required UVs.

I"m guessing you're wanting a global UV for the entire collection of facets. For example in our photo rendering options this is accomplished through the Edit :Material : TextureSpace settings.

Perhaps KeyShot has some mapping tool to support this.


Tim

Edited by user Thursday, August 31, 2017 11:01:02 AM(UTC)  | Reason: Not specified

Tim Olson
IMSI Design/Encore
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