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Advanced Covering Overview (#1273)
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Hi All,
Here is an overview of the covering tools found in ViaCAD and Shark.
http://www.csi-concepts.com/Dem...ncedCoveringTutorial.pdf I still need to go through the tutorial and mention which features are in Shark vs ViaCAD.
Tim
Tim Olson IMSI Design/Encore
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Yes very good work ! And I saw a nice Viacad logo on this pdf. It's time to replace the viagra one on this forum header...;) JL
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.. I prepared a replacement for Tim a couple of months ago How about it Tim .. it's old and it's shitty .. let's bin it !
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Thanks for sharing Tim...I'll have a play ;) --Paul--
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Tim,
Working my way through it slooooowwwwwly....
Tangent cover surface - really nice indeed !!;)
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Here are two SAT files that I use to test filling and capping with the G1 Cover tool.
It crunches for a bit, but produces some interesting covers.
Tim
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Tim Olson IMSI Design/Encore
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Tim: Im having problems opening the file in any of my apps, I suspect its the latest ACIS, can you knock it back a couple for us pls ? ;)
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unique wrote: Tim: Im having problems opening the file in any of my apps, I suspect its the latest ACIS, can you knock it back a couple for us pls ? ;)
I rebuilt the SAT file, try download again from above post and see if that works.
Tim
Tim Olson IMSI Design/Encore
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Yup, very good indeed...if only I didn't need to go back into Rhino for a good quick zebra analysis :rolleyes:
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Tim Until zebras can run in opengl .. are we able to up the resolution and anti alias it ?
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jol wrote: Tim Until zebras can run in opengl .. are we able to up the resolution and anti alias it ?
Current zebra is using pixel by pixel analysis which is why it's so slow, no AA. Increasing the resolution does help with current zebra plots which are based on facet vertices and normals.
I have implemented OpenGL environment maps as a surface verification option which you should be able to test in the not to distant future.
Tim
Tim Olson IMSI Design/Encore
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Hi Tim,
Tim Olson wrote: Current zebra is using pixel by pixel analysis which is why it's so slow,
As I mentioned in post
http://forum.punchcad.com/showp....php?p=5316&postcount=29 there does appear to be a problem with the zebra with the actual output,.. well certainly I cannot understand what/why it is showing what it does.
As another example, I have a sphere with a flat, but looking at zebra both front and back veiws have the same result,... how could that be possibly correct?
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Quote: I have implemented OpenGL environment maps as a surface verification option which you should be able to test in the not to distant future.
Tim: When you say this do you mean in the next month or three months or ??
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unique wrote: Tim: When you say this do you mean in the next month or three months or ??
Not sure yet, we're still working on it. We're looking at moving away from pixel by pixel analysis to OpenGL environment mapping similiar to what some other packages are doing. So far it looks very promising.
http://www.csi-concepts.com/Dem...es/EnvironmentZebras.mov Tim
Tim Olson IMSI Design/Encore
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Tim Olson wrote: csi-concepts.com/Demo/images/EnvironmentZebras.mov
Hey Tim that looks nice! Almost good enough to pop out and chew! :D
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ttrw wrote: Hey Tim that looks nice! Almost good enough to pop out and chew! :D
:) It will be a good improvement. Being able to dynamically rotate the model and look for surfacing issues is very handy.
Tim
Tim Olson IMSI Design/Encore
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Tim Olson wrote: :) It will be a good improvement. Being able to dynamically rotate the model and look for surfacing issues is very handy. Tim
Hats off Tim....nice job you dark horse!!
:D
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Having opengl reflected faces will be a HooJ improvement The 'double horizon' envmaps in the library should hopefully give us an effect close to that of Alias StudioTools I vote one of those as default ! Tim - I've very interested in seeing those particular backdrops in a dynamic envmap scenario for surface eval purposes !!
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oops .. here is a shot from ST
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