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psalmu  
#1 Posted : Monday, August 6, 2012 3:40:49 PM(UTC)
psalmu

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Joined: 7/31/2012(UTC)
Posts: 5

Is Shark FX the only Punch product where an articulated human model is possible, letting you define constraints/links between parts so that when you e.g. move the hand of the model, the arm follows bending at the joints?
zumer  
#2 Posted : Monday, August 6, 2012 4:57:38 PM(UTC)
zumer

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Joined: 11/4/2007(UTC)
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Constraints are only in FX, but they're 2D-only, which doesn't really enable IK-style configuration.
rockyroad_us  
#3 Posted : Monday, August 6, 2012 6:13:15 PM(UTC)
rockyroad_us

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Yes, it is possible. You have to set the timing to start at the same time.
FX 7-FXPro14-1650
MacPro 11.7.4
2x2.8GHz Quad Xeon 32GB
NVIDIA 4 K5000 4GB
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Albatrossflyer  
#4 Posted : Monday, August 6, 2012 7:57:02 PM(UTC)
Albatrossflyer

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Is there a tutorial or how-to posted somewhere?
rockyroad_us  
#5 Posted : Monday, August 6, 2012 8:03:01 PM(UTC)
rockyroad_us

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Not that I am aware of. I actually learned by trial-and-error trying to figure things out. I think your first step is to read what's in the user's guide.

One of my first projects was to roll a bowling bowl and knock all the pins except one. They all had to go in different random directions.
FX 7-FXPro14-1650
MacPro 11.7.4
2x2.8GHz Quad Xeon 32GB
NVIDIA 4 K5000 4GB
Work
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