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Art  
#1 Posted : Monday, March 4, 2013 1:44:16 PM(UTC)
Art

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Try out the movie. I join the surfaces and they truncate. Everything before and after is on superfine resolution.

Does everybody see this?

Art

Mac 10.6.8
Shark FX 8.0.3 1016
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Snapz Pro XScreenSnapz001.mov (247kb) downloaded 11 time(s).

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blowlamp  
#2 Posted : Monday, March 4, 2013 3:05:07 PM(UTC)
blowlamp

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Joined: 6/28/2008(UTC)
Posts: 648

I see an effect on the curves, but I can't make out what you're actually doing in the video.


Martin.
rockyroad_us  
#3 Posted : Monday, March 4, 2013 4:21:24 PM(UTC)
rockyroad_us

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We need more info. It seems you are joining lines rather than surfaces from the video.

Joining lines has the effect of truncating the lines especially when converted to polylines.
FX 7-FXPro14-1650
MacPro 11.7.4
2x2.8GHz Quad Xeon 32GB
NVIDIA 4 K5000 4GB
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Art  
#4 Posted : Monday, March 4, 2013 4:41:39 PM(UTC)
Art

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First I mirrored a surface. Then I joined the surface on the right to the one on the left.

I know the problems with curves, I was just surprised by this.

Art

Mac 10.6.8

Shark FX 8.0.3
rockyroad_us  
#5 Posted : Monday, March 4, 2013 5:02:45 PM(UTC)
rockyroad_us

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Can you share your surface?

I've seen something similar with solids. I just degrade the resolution and then change it back. It fixes that bug that way.
FX 7-FXPro14-1650
MacPro 11.7.4
2x2.8GHz Quad Xeon 32GB
NVIDIA 4 K5000 4GB
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Art  
#6 Posted : Tuesday, March 5, 2013 12:51:03 PM(UTC)
Art

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I will upload them (I have to dig them up) . I will also try your suggestion.

Thanks,

Art
Tem  
#7 Posted : Thursday, March 14, 2013 2:18:44 PM(UTC)
Tem

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Try this technique: create the surface you desire but larger than you need, then using a set of curves that create the shape you want, extrude the curves such that they intersect within the boundary of the surface(s) that you want. Cut away the extraneous surface and hide the extruded "cutting" surface. This has worked for me numerous times in Shark, Pro-E Wildfire (old), Solidworks, Rhino, Alias.
Art  
#8 Posted : Thursday, March 14, 2013 2:34:30 PM(UTC)
Art

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If that makes a good surface, that is what I should have done. I already had all the geometry so it would have been very little work.

Thanks for the idea.

One of the things that I love about Shark is that it allows me be be creative and manipulate the forms as I am designing. Where I think I usually get in trouble is I continue to use these derived forms too long. I think I make the software struggle to hold it all together, and eventually it cannot do it.

Art

Shark FX Mac 10.6.8
"Waiting on the new Mac Pro to come out"
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