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misterrogers  
#1 Posted : Wednesday, June 1, 2011 3:28:52 PM(UTC)
misterrogers

Rank: Senior Member

Joined: 8/14/2009(UTC)
Posts: 444

Is there a way to simultaneously extrude multiple profiles in the same direction? Attached are snapshots of what went wrong and the original profile.

I tried doing a negative extrude, changing direction, but no such luck. When I marquee-select the extrude tool over all profiles, this is what happens.. What am I doing wrong?

Thanks!
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misterrogers  
#2 Posted : Wednesday, June 1, 2011 3:59:18 PM(UTC)
misterrogers

Rank: Senior Member

Joined: 8/14/2009(UTC)
Posts: 444

Well maybe I figured out my own question.. instead of a extrusion by distance, I used vector and extruded to a fixed point at the desired distance.. worked fine.

But.. I'm still curious why one profile using the distance method decided to follow the wrong direction?
mlochala  
#3 Posted : Wednesday, June 1, 2011 4:07:12 PM(UTC)
mlochala

Rank: Senior Member

Joined: 9/1/2008(UTC)
Posts: 140

Did you draw each of those profiles separately?

If you drew those rectangles separately, it's possible that on the one odd ball you may have started it from a different corner than the others. For example, if you do two identically sized squares but start one from the top right corner and the other from the lower left, from my experience they will extrude in separate directions.

Just a thought.
phil  
#4 Posted : Wednesday, June 1, 2011 5:10:16 PM(UTC)
phil

Rank: Senior Member

Joined: 9/5/2010(UTC)
Posts: 105

oh. i definitely had that happen to me before and it drove me crazy! This is when we select/extrude a bunch at the same time. Some will go this way and some the other way (for the strangest reason :)) Sometimes they behave well/good though.
billbedford  
#5 Posted : Thursday, June 2, 2011 1:07:07 AM(UTC)
billbedford

Rank: Senior Member

Joined: 2/19/2007(UTC)
Posts: 186

You just need to change the direction of the profiles of the ones going in the 'wrong' direction.
ZeroLengthCurve  
#6 Posted : Thursday, June 2, 2011 10:05:33 AM(UTC)
ZeroLengthCurve

Rank: Senior Member

Joined: 5/15/2008(UTC)
Posts: 991

Thanks: 20 times
Was thanked: 42 time(s) in 26 post(s)
Just last night/this AM, I was trying to do the same thing, to extend five surfaces along the x axis to represent decks/flooring. I then offset-copied the construction lines to the next distance, re-drew surfaces in a rectangle, and then thickened those.

I ended up just using the thicken tool and thickened them to the distance needed. After a while, getting tired of that approach and just thickened the next 5 surfaces most of the total distance and then used a surface to trim them. Tiring of that, I used a solid (a circle's surface thickened) to intersect trim the plate and then selected and discarded the 5 thin slivers of steel.

I then realized that I didn't correctly place my solid. Rather than futz about deleting and retrawing, I calculated the gap I needed to make up for and then moved the faces. I did it with a face offset or similar tool. I find this is much faster than what I was donig 1.5 years ago. Fortunately, VCP 7 now auto joints surfaces after a mesh is converted to surfaces-- quite a time saver.

clarification of what my poor approach was before:

I drew lines for each deck and then created surfaces from them, then joined the surfaces, and then stitched them. When I ddn't correctly or completely make an enclosed or tolerantly closed box, I failed to obtain solids. Extruding or thickening surfaces seems MUCH cleaner a way to get the solid.. Then obtain the outside hull piece by copying the hull sideshell and hiding the original. I then take the 5 deck plates that originaly extend past the hull sideshell and then trim those thickened decks with the sideshell.

When I need to form fuel or ballast tanks, i use a copy of the sideshell, break it with a surface that is part of the inside boundary of the volume, join the generally neat surfaces, and join that join to the other sides made of boundary surfaces, and then stitch to make a solid.

If you're using VCP to create tanks, DO NO USE SOLIDS AS ANY PART OF THE TANK. You will get wrong volume values for fuel or ballast or potable water because VCP will see the solids present and calculate THOSE volumes instead. At least, that is what I saw. It reported 1.2 some odd tons when I knew the volume should have been nearer to 58 tons.

If you're using VCP to design ships, keep a separate dxf or similar source model and separately use THAT one for making liquids tanks so you have a cleaner model.
misterrogers  
#7 Posted : Thursday, June 2, 2011 9:15:14 PM(UTC)
misterrogers

Rank: Senior Member

Joined: 8/14/2009(UTC)
Posts: 444

Zero It is frustrating having to use the thicken tool to extrude something simple. I remember having to do this in the past when surface modeling irregular "blobular" type objects as often the extrude would not work. Kept giving me a message that it couldn't extrude due to some entities being non-planar or some such annoyance..

Now the "moving faces" tool is very handy, but like I said in my earlier rant on another post about comparing Cobalt v8, I would like to see the ability to select vertices and lines individually and move them with precision as well. I've been asking for this for a long time and it seems to fall on deaf ears so I've given up hope. :)





Originally Posted by: ZeroLengthCurve Go to Quoted Post
Just last night/this AM, I was trying to do the same thing, to extend five surfaces along the x axis to represent decks/flooring. I then offset-copied the construction lines to the next distance, re-drew surfaces in a rectangle, and then thickened those.

I ended up just using the thicken tool and thickened them to the distance needed. After a while, getting tired of that approach and just thickened the next 5 surfaces most of the total distance and then used a surface to trim them. Tiring of that, I used a solid (a circle's surface thickened) to intersect trim the plate and then selected and discarded the 5 thin slivers of steel.

I then realized that I didn't correctly place my solid. Rather than futz about deleting and retrawing, I calculated the gap I needed to make up for and then moved the faces. I did it with a face offset or similar tool. I find this is much faster than what I was donig 1.5 years ago. Fortunately, VCP 7 now auto joints surfaces after a mesh is converted to surfaces-- quite a time saver.

clarification of what my poor approach was before:

I drew lines for each deck and then created surfaces from them, then joined the surfaces, and then stitched them. When I ddn't correctly or completely make an enclosed or tolerantly closed box, I failed to obtain solids. Extruding or thickening surfaces seems MUCH cleaner a way to get the solid.. Then obtain the outside hull piece by copying the hull sideshell and hiding the original. I then take the 5 deck plates that originaly extend past the hull sideshell and then trim those thickened decks with the sideshell.

When I need to form fuel or ballast tanks, i use a copy of the sideshell, break it with a surface that is part of the inside boundary of the volume, join the generally neat surfaces, and join that join to the other sides made of boundary surfaces, and then stitch to make a solid.

If you're using VCP to create tanks, DO NO USE SOLIDS AS ANY PART OF THE TANK. You will get wrong volume values for fuel or ballast or potable water because VCP will see the solids present and calculate THOSE volumes instead. At least, that is what I saw. It reported 1.2 some odd tons when I knew the volume should have been nearer to 58 tons.

If you're using VCP to design ships, keep a separate dxf or similar source model and separately use THAT one for making liquids tanks so you have a cleaner model.
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