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Turning Hex Solid to round (#2600)
Rank: Junior Member
Joined: 9/4/2009(UTC) Posts: 1
Like many other here, I am new to 3D Modeling so thank you for your patience. I am trying to build a straight threaded fitting. Often times, I consider how I would build it in a machine shop and try to recreate these actions in modeling. What I am trying to do is turn a round threaded end into a hex solid. I can't see a way to do this so I started to approach it another way. I create a 2D Hex, extrude it to the length I need. Then, I want to turn the end. I thought if I extrude the circle from the end of the solid back into the body and split the hex away, I would leave my cylinder, however I can't seem to find a way to split the solid hex internally. Any suggestions?
Rank: Senior Member
Joined: 6/18/2008(UTC) Posts: 978
Was thanked: 1 time(s) in 1 post(s)
Hi, I can see what you are attempting and the thought behind that, but it will cause you extra unneeded work. There are various ways to construct. 2 that come to mind:- Create the Hex head to correct thickness, then add a cylinder for the thread. You can then boolean them together. OR How I would create that, would be to create the hex head using "Prism" then add a "boss" for the thread. In both cases, there can be a need to create a line for ref to place the cylinder or boss. Welcome to the forum, - Steve edit:- I can post some screen grabs or a vid later if needed. .
Rank: Senior Member
Joined: 6/18/2008(UTC) Posts: 978
Was thanked: 1 time(s) in 1 post(s)
Hi,
Here is how I would create the blank bolt.
(there is info on these functions in the user manual, but if anything is unclear, then just ask).
Create the "Prism", draw a line for ref, Add "Boss feature"
(Click on image for full view (if text not clear))
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Rank: Senior Member
Joined: 5/15/2008(UTC) Posts: 989
Thanks: 19 times Was thanked: 37 time(s) in 25 post(s)
NICE/useful! Thanks for your input. I will need to keep this in mind for future reference.
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Turning Hex Solid to round (#2600)
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