Originally Posted by: murray I want to move an object somewhere. Select it, invoke move, either snap to a feature - any feature in the drawing - OR enter the coordinates of the "from" point in the precision point entry boxes and hit the enter button. Then enter the coordinates of the "to" point and hit enter, then close the PP box. The object moves on the vector described.
Thanks for the clear description. Seems i might be silly but i do not like more an more features in the entity so i do not like the move tool as in my opinion this is a transform in space not on an object. Ok seems working with other concepts before is not always a good thing to learn something new.
Originally Posted by: murray You say that in 3DS Max you "pick an object". I have no idea how you think you achieve precision when you "pick an object".
So happy to give you an idea outside of punch universe :-). YOu just pick an object and every object has its "Gizmo" - something like the gripper. You can place that to any geometrical point that you like on the object. Now this is simply the reference point of the object and the gizmo works like an object coordinate system. Now you can enter in a relative or an absolute entry box the value of X/Y/Z and angle you want the object to move to. Slowly i get an understanding that things in Shark Cad are nearly the same but i did not figure it out till now :-)
Originally Posted by: murray In PunchCAD you're picking a feature, which can be on the object or anywhere else, by either snapping to it, or by using precision point to define the coordinate of the point in space. Shark and VC offer what you say you want.
Yes but i did not found out how :-)
Originally Posted by: murray It's not surprising that it doesn't work exactly like another program, or that you or Ugmental case find it different and unfamiliar to whatever else you're familiar with.
Seems that is always a typical thing if you work for 20 years with a product and have to change within a few days. Sure it will come to you on one day as well ;-)
Originally Posted by: murray The guides don't spoonfeed you with every use case of every tool, but maybe try more than one attempt to do what I've explained instead of complaining that my description is poor. Good luck.
It was you writing that the discription you gave sounds clunky and i repeated this as i could not follow it as i just did not want these move features. Now i understand it better. If you don´t like spoon feeding it might be a better idea not to help "a baby to come to life". Anyway i want to say thanks as it clearified now for me the procedure even as UGMENTAL wrote - there are several circumstands that do not work straight forward and have to be worked around. But i don't think we should discuss that in deep as the main strategy is now clear.
Thanks for that.