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Mesh/tesselation Problem (#195)
Rank: Junior Member
Joined: 4/14/2007(UTC) Posts: 13
I don't seem to be able to get sufficient resolution mesh-wise longitudinally in the blend area on this mesh, (guitar horn)
Anyone help here?
Cheers Martin k
http://www.martinkay-3d.com/ViaCad/meshProb.html
Rank: Junior Member
Joined: 3/30/2007(UTC) Posts: 19
Woah!!...that's a dense mesh! I've just been using the default and it seems to work fine for most everything - I guess I'll need to poke around in the mesh settings as one of these days I'm sure I'll need to customize a setting. I have no answer - if EIM, I could tell you exactly what to do:-)
Rank: Senior Member
Joined: 2/18/2007(UTC)
Posts: 1,252
Location: Paris & Frankfurt
Thanks: 217 times Was thanked: 164 time(s) in 101 post(s)
Hi MartinK Try to reduce the figures of "surface deviation" and "normal deviation" The interface is a bit weak at this point. As I understand it, "surf dev" is a length and "normal dev" is an angle. I hope it helps, JL
Rank: Junior Member
Joined: 3/30/2007(UTC) Posts: 19
Edge lenght will work but be careful - one can quickly go into computer overwhelm if not careful. You'll probably need to go into .0_ numbers to see a difference....it works though. You also might need to check the STL facets box to make a consistently dense mesh if you want.
Rank: Junior Member
Joined: 4/14/2007(UTC) Posts: 13
I've found that c4d likes denser mesh for certain things, but that EI is more forgiving...it certainly shades better than c4d. I have already mostly used the stl box as it helps gives a regular overall mesh similar to EIM. I need to experiment more- it seems a bit hit and miss at moment. I found making the original nurbs curve denser in points at busy curves did help, but to get resolution where it was necessary has resulted in an overall over dense mesh. I use edge length already and its nice and controllable, but it seems to make no difference in those areas where blends have been made. The manual proper doesn't really help- it needs typical examples to illustrate what does what. Martin K
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Mesh/tesselation Problem (#195)
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