My model now has maybe 100 layers, and many of these layers have sublayers and even a third layer in still lesser cases.
I realize there are various ways to select geometry change the layer on which that geometry resides. The Concept Explorer is useful for when i want an overall view of things. The Object Properties box is useful to change to a layer a bunch of selected stuff. I know i can right-select an object and change the properties.
However, i am having (obvious) issues with scrolling up and down long lists. So, i would like to aloud wish there can be a way to change the layer on which a selected (single or multiple) geometry exists simply by clicking on the Concept Explorer layer tree item and then maybe right clicking and committing, or clicking on a column that exists just for assigning various items. This last aspect might be useful for correcting a drawing in which many items are on the wrong layers (sometimes i get on a roll creating stuff and then have to go back and fix things...), and in correcting things, i assign selected items to a layer as i move along. It's a lot easier to visualize things in the Concept Explorer than in the context menu, mainly because it is resizable whereas the Object Info box is not resizable.
Addtionally, but maybe of lesser importance...
It might be nice to have a layer task or quick-task manger of sorts. Say i'm working on something convoluted/crowded, but i don't want the "master" layer on/off settings to be altered and forgotten. So, i click individual items (surfaces/solids/...) to "get them out of the way", then do my thing, then close that clipboard/taskboard and the view restores.
Issues i'm having with the right-click/context menu relate to the up/down scroll because my numerous layers.
Layers/X-Refs....
It would be really, reaaaallllly useful to model an monstrously large model in one view, but actually have space-and RAM/CPU-hogging geometry exist in another file. But, rather than explicitly create entity files by hand, it would be nice if ViaCAD allows for ad hoc file/layer creation and layer cloning to a new file for X-ref purposes. This way, if a file is damaged or references corrupted, the external entities can be reassembled, say by a relational database or referential integrity. Ideally, this would simulate or obviate the need to break up files everytime they get too large. I desperately want to work on actual solids and surface where they need to exist, and not be forced to throw out the solids because at only 1% of design, my model has enough solids to push the file to 150MB. After dumping some solids, its size reduced to some 37MB, but already it's up to some 54 or 58MB.
Alternatively, instead of XRefs (for now, that is) do more (of what it seems build 835 might be doing?): even further removal from view or from RAM the CPU monitoring of statistically "untouched recently" pieces of geometry so that pans, zooms, orbits, and so on would move much faster.
I will apply the 835 patch and see if i spoke too soon, hehehe....