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Hi I have 2 questions
I created a solid and want to convert it to mesh.
All the faces have four sides so it should be easy for program to convert it straight to mesh the way it is, But strangely by default all the faces are divided into several triangles, no matter how i ove the sliders during export..
Is there way to get nice and clean mesh? or subsequently "untriangulate" it?
I tried to get aroud it by building the same object by using "mesh by point" tool.
That way its possible to get nice clean quad mesh. But the individual faces are not connected. How do i stich these quad faces into one object? (for example if i use bridge mesh tool, than it connects all three faces into one object)
Thanks
Jan
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I don't think the mesh exporter will export in quads when there are none in the pic you posted. You will need power pack to see if it can convert the mesh to quads and then export that converted quad mesh. If you posted your file, maybe someone can take a look at it.
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Using
"Mesh Block" you can easily build any shape similar to yours.
Unfortunately,
"Mesh Symmetry" tool does not work. It was a good addition to this task. Although try. Maybe you will succeed.
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Thanks digitalphaser and rockyroad. This is just a sample shape. I will be making something more complicated unsymetric and wanted to avoid all the pushing/pulling/moving points around. Instead i wanted to make already quite precise shape using normal tools and then converting everything into mesh.
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Originally Posted by: Jan Capek Thanks digitalphaser and rockyroad. This is just a sample shape. I will be making something more complicated unsymetric and wanted to avoid all the pushing/pulling/moving points around. Instead i wanted to make already quite precise shape using normal tools and then converting everything into mesh.
This theme has already been discussed a lot here on the forum. I also love to create basic shapes with Shark. But Shark does not have the full capabilities for editing the mesh. I use 3th software, which is better able to do it. Look for example this topic
"Export to Unity 3d " Edited by user Sunday, March 17, 2019 2:21:30 PM(UTC)
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Originally Posted by: Jan Capek Thanks digitalphaser and rockyroad. This is just a sample shape. I will be making something more complicated unsymetric and wanted to avoid all the pushing/pulling/moving points around. Instead i wanted to make already quite precise shape using normal tools and then converting everything into mesh.
Maybe what you need to use is straight NURBS and avoid all this mesh modeling. Once you have a solid model in 3D than you can export it as mesh.
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Why do you want it to be a pure quad mesh?
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Maybe he doesn't know either. Who knows what a nice and clean mesh means?
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>>Unfortunately, "Mesh Symmetry" tool does not work. If you have a chance to post your file in the state that Mesh Symmetry did not work I'll take a look. Thanks Tim
Tim Olson IMSI Design/Encore
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Originally Posted by: Tim Olson >>Unfortunately, "Mesh Symmetry" tool does not work. If you have a chance to post your file in the state that Mesh Symmetry did not work I'll take a look. Thanks Tim
Sorry Tim, it is not necessary. It works
never . Maybe with primitive objects. But when the object becomes complicated symmetry tool is gradually "choked". By the way, this problem has long been known.
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>>Sorry Tim, it is not necessary. It works
never . Maybe with primitive objects.
I just gave it a quick test and all seemed well. Based on your attached image, I suspect there may be a misunderstanding how it should work.
This feature will automatically transform symmetric vertices through a plane. The vertices must exist to modify. It does not automatically create a symmetric mesh.
Attached is an animated gif showing mesh symmetry.
Tim
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Originally Posted by: Tim Olson >>Sorry Tim, it is not necessary. It works never . Maybe with primitive objects. I just gave it a quick test and all seemed well. Based on your attached image, I suspect there may be a misunderstanding how it should work. This feature will automatically transform symmetric vertices through a plane. The vertices must exist to modify. It does not automatically create a symmetric mesh. Attached is an animated gif showing mesh symmetry. Tim
Yes, sometimes with primitive objects it works. But in most cases(99%) it does not function. Below is the simplest example.
https://youtu.be/6Y8_0-ToTMg
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