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Perspective View is badly scatered (#55)
Rank: Senior Member
Joined: 2/20/2007(UTC)
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Is there any chance to make CU render the working view in perspective mode accurate? It is badly scattered and its nearly impossible to work in this mode. Cant pick points and lines( they are always a few pixels away..) Is this a Z-Buffer Problem? Sometimes its nearly impossible to set up rendering scenes because some objects jump before others and so on. :confused: ALBANO
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Joined: 2/26/2007(UTC) Posts: 2,156
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Yes, we're well overdue a fix for this one guys !
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Joined: 2/18/2007(UTC) Posts: 98
Agree! Needs to be fixed since forever. Ciao, Norbert
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Location: Paris & Frankfurt
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Agree! And the focal length value meaning nothing (at least in metric). JL
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Joined: 2/19/2007(UTC) Posts: 501
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Very bady scattered.
This is another one of those bugs that just never gets addressed from version to version, service pack to service pack and has been with CU since before V1 (when it was cowBlat).
Come on Punch, show us you know how to get this resolved.
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Shark FX 9 build 1143
OS X 9.5
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