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murray  
#1 Posted : Monday, October 30, 2017 2:25:41 PM(UTC)
murray

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Joined: 9/24/2014(UTC)
Posts: 134
Australia

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Is there any thought about retopology tools for SharkCAD or PowerPack development roadmaps? I've been learning to use Blender because it's got a couple of semi-automated methods, shrink wrap, which shrinks a simpler quad mesh so that its nodes lie on the surface of another mesh, and a "painting faces" method, which extends the edges of a quad mesh. I've noticed that NPower have shrink wrap retopology to help the mesh-to-nurbs plugin for Onshape.

Edited by user Monday, October 30, 2017 2:27:24 PM(UTC)  | Reason: Not specified

Tim Olson  
#2 Posted : Tuesday, October 31, 2017 11:57:49 AM(UTC)
Tim Olson

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United States

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Continue to investigate, nothing to report. I've used 3D Coat for retopology and love the results. I did not know blender had some tools for retopology, will check out.

Tim
Tim Olson
ViaCAD/Shark Development Team
EvoSoft
Links to ViaCAD Resources
digitalphaser  
#3 Posted : Sunday, November 05, 2017 6:25:17 PM(UTC)
digitalphaser

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Man
Germany

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For organic I use 3D-Coat too. But for hard surfaces I prefer a viaCAD's standard "Change Object Type..." function. "Mesh Parameters" settings allow you to create an acceptable mesh for most cases. After a short cleaning, in most cases I get a basic mesh suitable for the UV mapping or subdivision.

Edited by user Tuesday, November 07, 2017 4:13:56 AM(UTC)  | Reason: Not specified

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