logo
NOTICE:  This is the new PunchCAD forum. You should have received an email with your new password around August 27, 2014. If you did not, or would like it reset, simply use the Lost Password feature, and enter Answer as the security answer.
Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Antoine  
#1 Posted : Tuesday, August 29, 2017 3:17:18 AM(UTC)
Antoine

Rank: Senior Member

Joined: 10/14/2014(UTC)
Posts: 202
Man
Switzerland

Thanks: 2 times
Was thanked: 28 time(s) in 22 post(s)
Hello Tim and co,

I notice that the reflections are not correct on my model, with Keyshot.

My question: is there a way with SharkCad pro, for correct the uv? With the Powerpack module? and how?

See my demo plz: https://www.screencast.com/t/Yxex0WIl

Thank you for your answer.

Antoine

Edited by user Tuesday, August 29, 2017 3:20:34 AM(UTC)  | Reason: Not specified

Antoine attached the following image(s):
reflets.png (155kb) downloaded 12 time(s).

You cannot view/download attachments. Try to login or register.
mrconcepts.ch
design-r.ch
SharkFX 10
MacOS 10.13.6
Mac Pro 2,7 GHz 12-Core Intel Xeon E5
AMD FirePro 6144 Mo
Antoine  
#2 Posted : Wednesday, August 30, 2017 3:41:54 AM(UTC)
Antoine

Rank: Senior Member

Joined: 10/14/2014(UTC)
Posts: 202
Man
Switzerland

Thanks: 2 times
Was thanked: 28 time(s) in 22 post(s)
Here is a correct result with a good interpretation of reflections.

It was a friend who did it to me, he corrected the UV with the software: UVLayout

Tim?

I tried the bending, bending contnuity. But without success.

Could you stp give us a tutorial?

Thank you.

Antoine
Antoine attached the following image(s):
image008.jpg (15kb) downloaded 4 time(s).
image006.jpg (23kb) downloaded 3 time(s).

You cannot view/download attachments. Try to login or register.
mrconcepts.ch
design-r.ch
SharkFX 10
MacOS 10.13.6
Mac Pro 2,7 GHz 12-Core Intel Xeon E5
AMD FirePro 6144 Mo
Tim Olson  
#3 Posted : Wednesday, August 30, 2017 11:07:54 AM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 4,947
United States

Was thanked: 202 time(s) in 178 post(s)
>> is there a way with SharkCad pro, for correct the uv?

The KeyShot Live Linking interface sends vertex, normal, triangle data. No UVs are shared.

Our OBJ export has an option to share UV data. However this generates UV data per NURB face. Each face is defined by a unique NURB with it's required UVs.

I"m guessing you're wanting a global UV for the entire collection of facets. For example in our photo rendering options this is accomplished through the Edit :Material : TextureSpace settings.

Perhaps KeyShot has some mapping tool to support this.


Tim

Edited by user Thursday, August 31, 2017 11:01:02 AM(UTC)  | Reason: Not specified

Tim Olson
ViaCAD/Shark Development Team
Links to ViaCAD Resources
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.