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                Hello Tim and co,
I notice that the reflections are not correct on my model, with Keyshot.
My question: is there a way with SharkCad pro, for correct the uv? With the Powerpack module? and how?
See my demo plz:  
https://www.screencast.com/t/Yxex0WIl Thank you for your answer.
Antoine
Edited by user  Tuesday, August 29, 2017 3:20:34 AM(UTC) 
 | Reason: Not specified 
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Rank: Senior Member
Joined: 10/14/2014(UTC)
Posts: 219
Thanks: 2 times Was thanked: 32 time(s) in 26 post(s)
 
     
    
        
            
	      
                Here is a correct result with a good interpretation of reflections.
It was a friend who did it to me, he corrected the UV with the software: UVLayout
Tim?
I tried the bending, bending contnuity. But without success.
Could you stp give us a tutorial?
Thank you.
Antoine
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Rank: Senior Member
Joined: 2/2/2007(UTC)
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                >> is there a way with SharkCad pro, for correct the uv?  
The KeyShot Live Linking interface sends vertex, normal, triangle data. No UVs are shared.
Our OBJ export has an option to share UV data.   However  this generates UV data per NURB face.  Each face is defined by a unique NURB with it's required UVs. 
I"m guessing you're wanting a global UV for the entire collection of facets. For example in our photo rendering options this is accomplished through the Edit :Material :  TextureSpace settings.
Perhaps KeyShot has some mapping tool to support this. 
Tim
Edited by user  Thursday, August 31, 2017 11:01:02 AM(UTC) 
 | Reason: Not specified 
    Tim Olson  IMSI Design/Encore
 
            
 
        
    
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
                           
    
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