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Steve.M  
#1 Posted : Friday, July 11, 2008 11:38:05 AM(UTC)
Steve.M

Rank: Senior Member

Joined: 6/18/2008(UTC)
Posts: 978

Was thanked: 1 time(s) in 1 post(s)
Hello,

I am currently looking at Shark(PC), from the options for "trimming solid" it is possible to use a spline and make trim "perp to view", which is very convenient/helpful.
Is there any way to have the same option for "splitting"? as currently there is a need to construct a surface even if that surface is "perp to veiw",.. or,... could it be possible to have the trim~"perp to view" keep all parts (not delete one side?)

Maybe I should of posted to the requests thread, but I may of missed an option somewhere?


Regards,
- Steve
Tim Olson  
#2 Posted : Friday, July 11, 2008 12:35:21 PM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 5,447
United States

Was thanked: 499 time(s) in 353 post(s)
>>Is there any way to have the same option for "splitting"?

Not currently, but a good idea.

Tim
Tim Olson
IMSI Design/Encore
Steve.M  
#3 Posted : Friday, July 11, 2008 12:57:40 PM(UTC)
Steve.M

Rank: Senior Member

Joined: 6/18/2008(UTC)
Posts: 978

Was thanked: 1 time(s) in 1 post(s)
Hi Tim,

Thanks for the reply,.. at least I had not missed a possible option on that.

I do like the splitting ability ""perp to view"" certainly as it is not restricted to planer views only. But the ability to split in a similar way would also be very helpful.
Maybe adding an option to the trim and "keep all" would be an easier direction? As a flipping between which part should be removed could include a "null" where non is removed?

Regards,

- Steve
unique  
#4 Posted : Friday, July 11, 2008 1:17:58 PM(UTC)
unique

Rank: Senior Member

Joined: 6/24/2008(UTC)
Posts: 591

Totally agree Steve, excellent idea !! LOL
Steve.M  
#5 Posted : Friday, July 11, 2008 5:42:26 PM(UTC)
Steve.M

Rank: Senior Member

Joined: 6/18/2008(UTC)
Posts: 978

Was thanked: 1 time(s) in 1 post(s)
unique wrote:
Totally agree Steve, excellent idea !! LOL
I had not looked at this until you mentioned,:p I am still on surfaces :D
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