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Nick R  
#1 Posted : Friday, January 25, 2008 6:50:57 AM(UTC)
Nick R

Rank: Senior Member

Joined: 2/16/2007(UTC)
Posts: 127

Thanks: 1 times
Was thanked: 3 time(s) in 2 post(s)
What has happened to the add material to library Right click option in Shark FX? I often create custom materials and to save & re-use them.
Nick Robinson
Nicholas Robinsin Design
nick  
#2 Posted : Friday, January 25, 2008 8:39:42 AM(UTC)
nick

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 245

Hello Nick

Just finished uploading build which corrects this issue, you can download from the same URL you received in the email containing your Serial Number and Registration Code.

All the best
Nick
Nick R  
#3 Posted : Monday, January 28, 2008 6:36:09 AM(UTC)
Nick R

Rank: Senior Member

Joined: 2/16/2007(UTC)
Posts: 127

Thanks: 1 times
Was thanked: 3 time(s) in 2 post(s)
I am now using build 737. I'm still having problems with materials that I have created. Old custom materials created in CU v4 show up in the Render Library - I swapped the Materials & Textures folders in Shark FX for my old CU folders.
New materials now show up in the Render Library but do not have any editable settings and don't apply properly to parts.
The manual says that the location for the Textures is Textures /Library/Application Support/Punch!
& Custom Textures /Users/Shared/Punch!, but there are no textures & materials in these locations.
Another big problem is that parts are losing their materials when files are re-opened & because they aren't in the Render Library I have to recreate them from my notes and then re-apply them to all the parts.This a major waste of time!
Two other points. Can the focal length setting be saved with saved views please & how can the default render material settings be changed?

Nick Robinson
Nicholas Robinson Design
MaccBook Pro
OSX 10.5.1
Shark FX 737
nick  
#4 Posted : Monday, January 28, 2008 8:37:05 AM(UTC)
nick

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 245

Hello Nick

Can you email me some samples and I'll take a look.

All the best
Nick
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