I always use the same strategy : first, I draw the icosahedron (a polyhedron composed of 20 equilateral triangular faces) inscribed in a sphere of the desired diameter.
It’s purely a matter of geometry : placing the vertices on the sphere in the correct positions!
By connecting these vertices, I end up with 20 triangular faces.
Depending on the project, I can then subdivide these triangular faces into smaller surfaces, all of which always have their vertices inscribed within the sphere (their vertices are always on the surface of the sphere).
From there, I can use each of these surfaces to model parts with the desired appearance and fastening elements.
In practice, I draw one part for each model, and then I duplicate them and reposition them in their respective locations.
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Edited by user Saturday, August 8, 2026 1:02:57 AM(UTC)
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