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                And one queation about symmetry. I do not see it because of the splines. 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Originally Posted by: digitalphaser  And one queation about symmetry. I do not see it because of the splines. 
Yes, it is still rough. Knowing now how Shark requires its model construction, I would create this differently if I were to start over today.
In this model they are a combination of joined and individual surfaces on each side of the centerline. I am trying to replicate traditional Body Design techniques. Most software used today for actual vehicle design (Catia, NX, ICEM/Surf) have the capability to do this very easily and accurately. But Shark is not so easy. This could be because I am still new to Shark and do not have enough skill yet. Maybe I have not done a good job of placing items on layers as I have worked. I still have much to learn.
To your question: I have found only two methods that work for me. 1. I spend much time "Joining" the surfaces into one large knitted surface and then mirror OR 2. mirror individual surfaces (much, much more time).
I assume you are also asking about C2 curvature and accuracy across the center line? My answer: At this point there is "zero" because I still do not have enough skill. And from what I have learned to this point, Shark does not have the necessary capability to achieve that. This is my guess.
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                OK. Thanks for info and great job @NeuTechFLA.  
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Originally Posted by: NeuTechFLA  Why I continue with this painful exercise, I cannot say! Shark is definitely Old School. It's interesting reliving my early career tasks creating the 2000GT and appreciating how far CAD, in general, has come from its early days.
@NeuTechFLA Awesome work! Thank you for sharing.
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Headlights, bucket and lens work tonight.
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                Thursday fun...
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                Not done that bit of a job yet?!?!? :-) :-) :-) :-) :-) :-) 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Originally Posted by: UGMENTALCASE  Not done that bit of a job yet?!?!? :-) :-) :-) :-) :-) :-) 
Hey, one cannot rush these types of things! :o)
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Giving up for the evening.
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                I do not have anything to say. It's just awesome. Although I imagine how much time it took. 
            
  
         
     
 
    
        
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                Sunday fun...
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                Continuation...
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                Tuesday fun...
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                I think I am calling this "complete" even though it's not very correct. I have done all I want to do with this vehicle skin.
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                Final two.
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                Absolutely Awesome!
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: MaiFy  Absolutely Awesome!
MaiFy, this is the best I can do without spending a lot of time selectively picking curves on the screen. This because I was not careful to separate my sketches and splines from the surfaces when creating the car. I simply do not know the way to do that due to my inexperience with Shark.
Regardless, I hope you all had a little fun watching the progression of the 2000GT. I have already heard from my friend in Japan. After seeing I did follow through with his request to do the CAD, he has now challenged me to buy one...for real! I think these cars are about a billion US dollars to buy. Not in my lifetime! :o)
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                Thank you @NeuTechFLA. It was impressive. It seems to me that I understood the principle of your modeling style. Now I want to try it myself. I will choose something simpler. Something streamlined. Maybe an old race car.
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: digitalphaser  Thank you @NeuTechFLA. It was impressive. It seems to me that I understood the principle of your modeling style. Now I want to try it myself. I will choose something simpler. Something streamlined. Maybe an old race car.
Please try one. Every bit of experience you gain from complex tasks is worth it. 
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Originally Posted by: NeuTechFLA   After seeing I did follow through with his request to do the CAD, he has now challenged me to buy one...for real! I think these cars are about a billion US dollars to buy. Not in my lifetime! :o)
We'd all find the performance underwhelming in every respect except aesthetics and capital gain if it was within reach, I reckon.  While it's unattainable, it can't disappoint you.
Edited by user  Thursday, March 14, 2019 8:21:45 PM(UTC) 
 | Reason: Not specified 
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
                           
    
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