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la mouche  
#1 Posted : Tuesday, June 21, 2011 4:11:41 AM(UTC)
la mouche

Rank: Senior Member

Joined: 3/14/2007(UTC)
Posts: 757

Hello Tim,

I repeat my question which dates from long ago ...

Indeed, the decals pass through solid in rendering mode.

Can you fix this problem stp?

Thank you

My old post

http://forum.punchcad.com/showthread.php?t=1969
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jol  
#2 Posted : Tuesday, June 21, 2011 7:50:45 AM(UTC)
jol

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Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
Yes Tim - surely there is a Lightwork switch for this !?

Of course there is always a workaround - but this is fundamental - a decal sits on a surface ... it does not go through a solid like Brighton Rock !
Art  
#3 Posted : Tuesday, June 28, 2011 7:59:31 PM(UTC)
Art

Rank: Senior Member

Joined: 3/15/2007(UTC)
Posts: 284

Was thanked: 3 time(s) in 3 post(s)
A couple years ago when I had this problem I think I put a new offset surface to put the decal on.

Would love to see this fixed though.

Art

Shark FX
jol  
#4 Posted : Wednesday, June 29, 2011 1:34:42 AM(UTC)
jol

Rank: Senior Member

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Posts: 2,156

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Yes Tim - this one needs sorting for the next release !!
Tim Olson  
#5 Posted : Tuesday, July 5, 2011 11:39:52 AM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 5,447
United States

Was thanked: 499 time(s) in 353 post(s)
Unfortunately this is a Lightworks constraint. I've asked Ryan to check with Lighworks tech support to see if anything is being done on this issue or if we are doing something wrong with our implementation.


Tim
Tim Olson
IMSI Design/Encore
la mouche  
#6 Posted : Friday, July 8, 2011 4:31:20 AM(UTC)
la mouche

Rank: Senior Member

Joined: 3/14/2007(UTC)
Posts: 757

Tim?...

please! leave Lightworks

Antoine
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