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digitalphaser  
#1 Posted : Thursday, May 03, 2018 9:36:52 AM(UTC)
digitalphaser

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This problem is faced by anyone who creates models bit more complicated than a rounded cube. :)

Example: I created the main surface of the bottle body. Then it was mirrored and stitched to solid body. Looks not bad. It's bad that the edges remain sharp as a knife. It's bad that the model can not be shelled.

Shark has a large selection of blending options. But these all stumble at the slightest difficulty like intersecting angles etc... Shelling is an extremely important feature. In my case, it works only with simple geometry.

Some VC/Shark’s tools can manipulate a solid creating a new geometry. Why can blending and shelling tools not be more flexible, smarter and powerful too?

I will be happy with any recommendations.
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Jolyon  
#2 Posted : Thursday, May 03, 2018 12:29:00 PM(UTC)
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I think both blend and shell are enormously powerful - if they fail, there is often a reason

I'd like to see a big red circle where a given function is failing - so that I know where I should focus

Jol
rockyroad_us  
#3 Posted : Thursday, May 03, 2018 2:06:07 PM(UTC)
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I agree with Jolyon.

Digital: have you explored the other options than a simple blend? Not many people take advantage of the other options or don't know how to use them.

Edited by user Thursday, May 03, 2018 2:09:08 PM(UTC)  | Reason: bad grammar

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digitalphaser  
#4 Posted : Friday, May 04, 2018 4:57:04 AM(UTC)
digitalphaser

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Originally Posted by: rockyroad_us Go to Quoted Post
I agree with Jolyon.

Digital: have you explored the other options than a simple blend? Not many people take advantage of the other options or don't know how to use them.


Yes, you're right. I do not see any contradictions here. VC/Shark is difficult to learn. I have been using it for about 10 years and it is still full of surprises for me. Often surprises end with crash.

I would like that the software worked for me. Not vice versa.

What can be done:
1. More understandable tools with more tool tips.
2. More convenient Data Entry tools. Maybe slider, numeric range etc...
3. Preview function. Maybe real-time changes of geometry. Maybe control points.
4. Forced blending of edges(or another function). VC/Shark has something similar(Feature Interaction, Retain Features etc...) but somewhat more radical is needed.

It's not normal when any edge stops workflow and it takes hours to find a solution to this problem.

As for Shell Feature, it's always strange for me to see "no solution for a vertex:bla-bla-bla". As one famous theater director said:"I don't believe."
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