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UGMENTALCASE  
#1 Posted : Thursday, March 29, 2018 4:18:47 PM(UTC)
UGMENTALCASE

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Evening all,

I have a mesh which I've created in Topogun 2, so it's a nice quad mesh. I've added images below. My question is, when I use mesh to subd, I get the second attached image, what is causing it to 'split up' the surfaces as shown? Is there a way to create a nice full 'clean' surface here?
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digitalphaser  
#2 Posted : Thursday, March 29, 2018 5:29:39 PM(UTC)
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SharkCAD like a simple mesh. Ideally with not subdivided clean quad topology. Your simple model has an unreasonably complex mesh. Here 10-20 polygons are enough. In this case, Shark calculated correctly.
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Tim Olson  
#3 Posted : Friday, March 30, 2018 10:47:46 AM(UTC)
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>>so it's a nice quad mesh.

It looks like some of the quads have collapsed edges. Plus some of the quads have flipped normals.

Do you have any control in Topogun to refine this area into smoothly flowing quad paths?


Tim
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UGMENTALCASE  
#4 Posted : Friday, March 30, 2018 10:57:17 AM(UTC)
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Hi Tim,

You can manually delete the points and put in new edges. So when you subdivide it goes a bit made, like you can see. So you can go in and edit.

Thought I ran a repair on this mesh! Obviously not! :-)
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Tim Olson  
#5 Posted : Friday, March 30, 2018 11:05:41 AM(UTC)
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>>Thought I ran a repair on this mesh!

Same here. I'm looking now into why the flipped normals were not repaired.

Tim

Edited by user Friday, March 30, 2018 11:07:45 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked Tim Olson for this useful post.
UGMENTALCASE on 3/30/2018(UTC)
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