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Antoine  
#1 Posted : Tuesday, August 29, 2017 3:17:18 AM(UTC)
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Antoine

Rank: Senior Member

Joined: 10/14/2014(UTC)
Posts: 161
Man
Switzerland

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Hello Tim and co,

I notice that the reflections are not correct on my model, with Keyshot.

My question: is there a way with SharkCad pro, for correct the uv? With the Powerpack module? and how?

See my demo plz: https://www.screencast.com/t/Yxex0WIl

Thank you for your answer.

Antoine

Edited by user Tuesday, August 29, 2017 3:20:34 AM(UTC)  | Reason: Not specified

Antoine attached the following image(s):
reflets.png
www.dayer-design.ch
www.design-r.ch
SharkFX 9
MacOS 10.12.3
Mac Pro 2 x 2.93 GHz 6-Core Intel Xeon
ATI Radeon HD 5870 1024 Mo
Antoine  
#2 Posted : Wednesday, August 30, 2017 3:41:54 AM(UTC)
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Antoine

Rank: Senior Member

Joined: 10/14/2014(UTC)
Posts: 161
Man
Switzerland

Thanks: 2 times
Was thanked: 17 time(s) in 12 post(s)
Here is a correct result with a good interpretation of reflections.

It was a friend who did it to me, he corrected the UV with the software: UVLayout

Tim?

I tried the bending, bending contnuity. But without success.

Could you stp give us a tutorial?

Thank you.

Antoine
Antoine attached the following image(s):
image008.jpg
image006.jpg
www.dayer-design.ch
www.design-r.ch
SharkFX 9
MacOS 10.12.3
Mac Pro 2 x 2.93 GHz 6-Core Intel Xeon
ATI Radeon HD 5870 1024 Mo
Tim Olson  
#3 Posted : Wednesday, August 30, 2017 11:07:54 AM(UTC)
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Tim Olson

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Joined: 2/2/2007(UTC)
Posts: 4,790
United States

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>> is there a way with SharkCad pro, for correct the uv?

The KeyShot Live Linking interface sends vertex, normal, triangle data. No UVs are shared.

Our OBJ export has an option to share UV data. However this generates UV data per NURB face. Each face is defined by a unique NURB with it's required UVs.

I"m guessing you're wanting a global UV for the entire collection of facets. For example in our photo rendering options this is accomplished through the Edit :Material : TextureSpace settings.

Perhaps KeyShot has some mapping tool to support this.


Tim

Edited by user Thursday, August 31, 2017 11:01:02 AM(UTC)  | Reason: Not specified

Tim Olson
ViaCAD/Shark Development Team
EvoSoft
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