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Help please - holes in solid surface skins (#2050) 
 
            
            
    
        
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                I have a model that I am trying to send out for tooling, problem is there are a couple of holes in the solid / surface skin and the toolmakers keep sending it back. I have been able to repair a few of the holes by adding solids of exactly the same profile as the hole, but have two that I don't know how to fix. Any help / sudgestions would be appreciated. Unfortunatly I cant post the model for obvious reasons, but I am including a screenshot of one of the problem areas.
How have other people dealt with this sort of problem in the past ?
NickB attached the following image(s):
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    Shark FX 9 build 1143 
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                Answering myself . . .
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                Nick I think that's just the faceter
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Nick are these really holes or just faces that don't display properly? Try making an Offset surface with 0.0 mm offset and boolean together with the part withe Add Solid tool. This some times works for me. This problem seems to come up with parts that have had a lot of work done to them and are quite complex.
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: NickB  I have a model that I am trying to send out for tooling, problem is there are a couple of holes in the solid / surface 
The guys at [URL="http://www.shapeways.com/"]http://www.shapeways.com/[/URL] recommend Meshlab [URL="http://meshlab.sourceforge.net/"]http://meshlab.sourceforge.net/[/URL] for this. It won't run on my machine so I haven't tried it yet.
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Hi Nick,
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                billbedford,
Thanks for the meshlab thing, but it looks like it will only work on poygonal mesh based models and uses formats like OBJ that I dont have in CU4.
Nick,
I tried the offset zero surface and that has worked in two of the three cases. Changing model resolution fixed a third area as Jol sugested, but I still have one very stuborn hole. I have tried offseting a zero surface, thickening it into a solid and booleaning, but that does not work. Also tried offsetting the surface 0.001 and thickening and that also did not work. Ofseting the surface 0.1, thickening and booleaning did work, but I end up with an ugly bump in the surface. Unfortunatly using the move surface tool failed to clean things up.
NickB attached the following image(s):
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                Why dont you just use surface tools, forget solids for a minute :rolleyes:
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: unique  Why dont you just use surface tools, forget solids for a minute :rolleyes:
Paul,
Thanks, that's what I did when created a zero offset surface that I then added to the main solid. Unfortunately that simple fix did not work for all instances, which is why I reverted to creating an offset surface / solid that I then joined to the main solid.
    Shark FX 9 build 1143 
OS X 9.5 
3.6 GHz Core i7, 8GB, GTX 760 2GB 
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                Well if you are sorted now.....thats good.
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: unique  Well if you are sorted now.....thats good.
Thanks eveyone for your help on this.
Issue now is that everything looks good (or good'ish) in CU, but the toolmaker is still bitching and moaning when they open the file in SolidWorks. I guess you just can't make some people happy.
I must say that I am really looking forward to that native SolidWorks export that is coming in Shark V6 :rolleyes:
    Shark FX 9 build 1143 
OS X 9.5 
3.6 GHz Core i7, 8GB, GTX 760 2GB 
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                are they bitching because it's not a native SolidWorks file with history etc ?
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: NickB   I guess you just can't make some people happy.
Some people aren't happy unless they're unhappy!   How come they're not using the purported immeasurable power of the software they paid big for just to impress you?  It's amazing that a nominal service bureau can't or won't invest the few minutes work to rebuild a face or two (from your pic it's not too difficult to figure what's missing) to facilitate the service you've gone to them for.   I have a mental picture of people sitting on their chuffs bitching about jobs going offshore and wondering why....
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Nick
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Tim,
    Shark FX 9 build 1143 
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                Hi Nick
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
                           
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Help please - holes in solid surface skins (#2050) 
 
    
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