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Modeling a very organic shape a Flame (#2820)
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
So I need to model a solid flame. I made quick surface model in Cinema4D, but this will not do for casting.
Can such a shape be made in Shark? In C4D I basically moved areas of polygons with a weight/magnet tool. This was about 1 hours worth of work.
I'm going to give it a go soon, but wanted some input on what the best direction might be.
Thanks,
Norbert
Rank: Senior Member
Joined: 6/18/2008(UTC) Posts: 978
Was thanked: 1 time(s) in 1 post(s)
Hi Norbert, What are you using for this? 2d-3d/Pro or Shark. - Steve
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
Rank: Senior Member
Joined: 6/18/2008(UTC) Posts: 978
Was thanked: 1 time(s) in 1 post(s)
OK, I will have a play in pro. For the first attempt, I am thinking:- I will create the top/bottom of a single flame, then loft solid between them to get the flow, make more (or use copies of the first with possible scaling) then joint them with blending.
Rank: Senior Member
Joined: 11/4/2007(UTC) Posts: 515
Was thanked: 1 time(s) in 1 post(s)
It's possible with deform face to point. The tool can be flakey, but it comes up with very organic shapes.
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Modeling a very organic shape a Flame (#2820)
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