Punch! CAD
»
ViaCAD & Shark
»
General
»
What's the procedure to model a dice? (#1958)
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
Hi, I was wondering if you guys could help me onto the path of learning 3D modelling and recalibrate my brain to work with solids. I have started to play around with creating a little dice. I started with a 20x20x20mm solid and rounded the edges off, I then proceeded with making small orbs ( ??? ) 2mm in diameter and sinking them halfway into the cube and extracting them. I know that a dice isn't strictly a cube (but rather a an orb that's got 6 flat surfaces), but what seemed to cause me problems was the accurate positioning of the "dots". I'm using ViaCAD 2D/3D. Grateful for any suggestions and tips. :)
Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 502 time(s) in 353 post(s)
In the Example Files:SAT folder there is a dice.sat file. Check this out for reference. Dropping the sphere halfway might be too deep. Tim
Tim Olson IMSI Design/Encore
Rank: Senior Member
Joined: 2/16/2007(UTC) Posts: 144
You could start with a sphere primitive and then create the flat sides by using the trim tool or boolean functions to remove material to make flat sides.
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
Thanks Tim! I didn't even know there was such a file there. I'll have a look at them thoroughly one by one.
Originally Posted by: joev You could start with a sphere primitive and then create the flat sides by using the trim tool or boolean functions to remove material to make flat sides.
That did cross my mind. :) What's the best way to position both the "dots" and cutting off the flat sides? Doing it by freehand surely isn't a good idea. :)
Rank: Senior Member
Joined: 2/16/2007(UTC) Posts: 144
I would approach this by making a primitive sphere and a cube the same size. Place the cube and sphere so that their centers are at 0,0,0. Position the cube to the right of the sphere (use arrow keys). So that the cube is cutting into the sphere (this has to be adjusted depending how flat the sides of the die will be). Copy and paste 6 copies of the cube (all of the copies will be in the same space) Use the boolean and click on the sphere and then on one of the cubes. Rotate the sphere around it's center 90 degress. Repeat the boolean. Continue rotating the sphere and boolean for each side of the cube. When you rotate the sphere, make sure you are clicking on the center of the sphere which should also be the world center as well.
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
joev, thanks! That's the sort of thinking I need to calibrate my brain to do. :D I wouldn't have thought of rotating the sphere at all! I'll definitely give that a go at some point. :D Thanks!
Rank: Senior Member
Joined: 2/16/2007(UTC) Posts: 144
I ran into this type of thing before and was given the tip of rotating the source and leaving the cutting "tool" in place. This technique works very well on trimming other round objects like cylinders as well.
Rank: Senior Member
Joined: 2/16/2007(UTC) Posts: 144
This is what I ended up with.
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
joev, looks very nice! Bigger gaps between the flat surface, but other than that, perfect. :D I hope I'll be able to do that soon. :)
Rank: Senior Member
Joined: 2/16/2007(UTC) Posts: 144
To adjust the edges, move the cubes into or out of the sphere. I guess some trial and error is needed. Good luck!
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
joev, yes. I think so too. Thanks! Anyone got any idea on what's the best way of positioning the "dots"...?
Rank: Junior Member
Joined: 11/20/2007(UTC) Posts: 17
I put together a PDF on modeling a die (singular of dice). I tried several methods to position the pips. I think my last attempt is the cleanest. I hope this helps. Cheers, E
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
eHam, that's very cool... but I must be missing something as I can't see the PDF..?! :confused:
Rank: Junior Member
Joined: 11/20/2007(UTC) Posts: 17
I apologize for the missing file. I am pretty much forum challenged. I thought I had attached it but I probably messed up (I do that fairly regularly). I tried again and the Upload Window said 'Done' but I don't see any sign of an attached file in the Preview Post. I may I some stepwise instructions on how to attach a PDF file. Otherwise, shoot me a private message w/your e-mail address and I can e-mail the PDF to you. E
Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 502 time(s) in 353 post(s)
>>shoot me a private message
Feel free to send to me at
[email protected] and I will edit your post to include it.
Regards,
Tim
Tim Olson IMSI Design/Encore
Rank: Senior Member
Joined: 11/4/2007(UTC) Posts: 515
Was thanked: 1 time(s) in 1 post(s)
Originally Posted by: TheJoker Anyone got any idea on what's the best way of positioning the "dots"...?
Set out lines on the face of a cube to locate spheres to subtract. There's probably a formal proportion for the size of the indents and their relationship. My layout here is entirely arbitrary. I've used a small cube for locating the centre of the sphere, to lift the spheres out of the face of the cube, so the indentation isn't a full hemispere.
zumer attached the following image(s):
die layout.gif
(26kb) downloaded 5 time(s). You cannot view/download attachments. Try to login or register.
Rank: Junior Member
Joined: 11/18/2008(UTC) Posts: 14
eHam, I look forward to seeing your PDF. :D Zumer, good idea. I guess I'll have to get back to this "project" and try a bit harder. :cool:
Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 502 time(s) in 353 post(s)
I posted it in the tips and tutorials section.
http://forum.punchcad.com/showthread.php?t=2207 Regards
Tim
Tim Olson IMSI Design/Encore
Rank: Senior Member
Joined: 11/4/2007(UTC) Posts: 515
Was thanked: 1 time(s) in 1 post(s)
Nice work, eHam. An alternative to revolving the arc to create the trimming surface is to use a diagonal construction line through the cube to place a sphere and intersect the two solids. Because the proportion of the corner rounding seems mostly cosmetic, if the result isn't quite what you wanted, it's simpler to undo the boolean, alter the sphere's diameter then intersect again.
Rank: Junior Member
Joined: 11/20/2007(UTC) Posts: 17
Thanks. I didn't think about an intersection of two solids. That method works equally well. It also avoids the use of two extra layers. It isn't necessary to undo the intersection to change the diameter of the sphere though. Unwind the Features in the Concept Explorer window, select the sphere and then change the sphere's diameter in the Object Info window. Makes it easy to 'tune' the die until it pleases your artistic desires.
Punch! CAD
»
ViaCAD & Shark
»
General
»
What's the procedure to model a dice? (#1958)
Forum Jump
Punch! CAD
ViaCAD & Shark
- News and Announcements
- General
- 2D Drafting
- Surface Modeling
- Solid Modeling
- Subdivision Modeling
- Rendering & Display
- Import/Export
- Tips and Tutorials
- Suggestions
- Gallery
- PowerPack
- Punch Lounge
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.